The cherry on the top was creating custom samples of various birds (both living or past on) from various friends and fans of the game. Over time the sound of SkateBIRD solidified as I took these disparate sources and edited as well as mangled them through various plug-ins. I also created my own loops, created my own sampled instruments as well as hired two of my friends: Adam Gill for electric bass and John Robert Matz for trumpet. I went to several spots for source sounds: ADSR, Output's Arcade, Splice and others. The challenge here was finding a way to make all of these different sources blend and feel like they all fit within the SkateBIRD universe. The genre and style we wanted for SkateBIRD was something a DJ or electronic musician would do with samples and loops. Being a classically trained composer, I'm very used to starting with a completely blank page. We spent several months working on various concepts and trying to get the balance right. Our original ideas still had chip tune elements mixed in but we quickly began to appreciate the low fi texture and how it fit the "chill but do your best" vibe of SkateBIRD. ![]() Chiptune infused punk rock with Spartan Fist. Chiptune mixed with dubstep for Jones on Fire, Chiptune inspired Noir Jazz in Hot Tin Roof. Megan and I have always tried to create games that were a bit different and that includes the soundtrack. On top of all of this, the settings of a bedroom, kitchen (complete with greasy, left over pizza box) and other locales were interesting, unique and added a whole new level of immersion. Combine this with the fact that you can customize your birb's appearance - well - this game was turning into something special. The game is full of hilarious, quirky moments and the first time I saw the bird flap its wings while soaring on a skateboard. We wanted a game that focused on creating a chill, fun vibe that allowed the players to experiment, try over and over and explore. Skateboarding games are often edgy, with hard hitting or aggressive soundtracks to boot. Like many, I played plenty of skateboarding themed video games in the 2000's and enjoyed them a ton. When Megan Fox, the lead designer and studio owner, approached me about a new prototype idea she had of a skateboarding bird I was MORE than intrigued. To learn more about how and for what purposes Amazon uses personal information (such as Amazon Store order history), please visit our Privacy Notice.This is the official soundtrack for SkateBIRD, developed and published by Glass Bottom Games. You can change your choices at any time by visiting Cookie Preferences, as described in the Cookie Notice. Click ‘Customise Cookies’ to decline these cookies, make more detailed choices, or learn more. ![]() Third parties use cookies for their purposes of displaying and measuring personalised ads, generating audience insights, and developing and improving products. This includes using first- and third-party cookies, which store or access standard device information such as a unique identifier. If you agree, we’ll also use cookies to complement your shopping experience across the Amazon stores as described in our Cookie Notice. We also use these cookies to understand how customers use our services (for example, by measuring site visits) so we can make improvements. We use cookies and similar tools that are necessary to enable you to make purchases, to enhance your shopping experiences and to provide our services, as detailed in our Cookie Notice.
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