![]() ![]() Though it’s presented in first-person 3D, there’s a hint of the Trials games in the way you learn to approach it, as you maximise your boost, lean, accelerate or break your way out of danger, and boost your way through demanding sections. ScreamRider starts easy with leaning into corners, tapping X at the optimal moment to gather boost then using that boost to maintain speeds, but it’s not long before it introduces jumps, blocks on the track, collapsing track sections and sections with only one rail. In the Demolition Expert portion, you launch a variety of rollercoaster carts and capsules (called ‘cabins’) at groups of buildings, doing your best to bring them down in style.Īll three elements have their merits. In the Engineer portion, you build or fix incomplete coasters according to certain parameters, making sure they don’t throw (too many) riders out of the car, and that they’re thrilling as possible. In the ScreamRider portion you take the controls of a rollercoaster cart as it speeds along the track, leaning into corners, gathering boost from the blue marked sections and using it to speed past obstacles at a mighty pace. In practice, this means taking part in three different series of activities, spread across six different locations. ![]() Riding kamikaze rollercoasters or smashing up the scenery in futuristic demolition capsules, these testers seem ready for any kind of danger, and it’s up to you as a pilot, engineer or demolitions expert to give them exactly what they want. The premise is part Rollercoaster Tycoon, part Wipeout, part Portal, where a near-future corporation experiments with cutting-edge coasters and thrill rides using adrenaline junkie volunteers. There are good ideas here and they’re often well executed, but as an experience it’s never quite as thrilling as the rides and games that have inspired it. Available on Xbox 360, Xbox One (reviewed)Īs someone who loves rollercoasters, thrill rides, futuristic racers and simulated mass destruction, I’m pretty close to ScreamRide’s ideal audience, yet I find it a hard game to love.
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